Book Chapters

Gopin, E. (2014). Finding and evaluating great educational games. In Z. Yang, H. Yang, D. Wu, & S. Liu (Eds.) Transforming k-12 classrooms with digital technology (pp. 83-97). Hershey, PA: Information Science Reference. doi:10.4018/978-1-4666-4538-7.ch005

Becker, K. & Gopin, E. (2016). Selection criteria for using commercial off the shelf games (COTS) for learning. In Schrier (Ed.) Learning, education and games,vol 2: Bringing games into educational contexts (pp. 43-60). Pittsburgh, PA: ETC Press.


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